car seat/ stroller combo Evenflo Shyft DualRide Infant Car Seat and Stroller Combo
SKU: 36311966941
car seat/ stroller combo

car seat/ stroller combo Evenflo Shyft DualRide Infant Car Seat and Stroller Combo

Sale price$24.54 Regular price$27.27
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Description

car seat/ stroller combo Evenflo Shyft DualRide Infant Car Seat and Stroller ComboThe Evenflo Shyft DualRide is a single piece of baby gear that Shyfts from infant car seat to stroller in one step, streamlining life on the go. This infant car seat and stroller in one comes with a no rethread harness that adjusts to 8 positions to grow with your child. The thoughtful design places the infant carrier on the stroller higher, so your babys sweet face is always near. Specifications Transition from car seat to stroller in one easy step.

The Evenflo Shyft DualRide is a single piece of baby gear that Shyfts from infant car seat to stroller in one step, streamlining life on the go. This infant car seat and stroller in one comes with a no-rethread harness that adjusts to 8 positions to grow with your child. The thoughtful design places the infant carrier on the stroller higher, so your baby’s sweet face is always near. 


Specifications
  • Transition from car seat to stroller in one easy step.
  • Moves little one from the backseat to the street in a heartbeat.
  • Option to leave wheels in the base for a lighter infant carrier.
  • Elegant graphite and black frame, with black handlebar.
  • Features an anti-rebound base that helps absorb and dissipate crash forces for added stability and peace of mind.
  • LockStrong Installation and Quick Connectors offer solid, secure installation in no time.
  • Integrated SensorSafe technology alerts you in real-time to 4 potentially unsafe conditions from your child’s car seat via Bluetooth, including unexpected chest clip unbuckling, the unsafe temperature in the car, the child unattended in the car, and child seated too long.
  • Wheels nest securely in removable, washable wheel wells in the base to keep dirt off your backseat.
  • Includes a removable cup holder for you.
  • Adjustable seat inlay adds customized comfort for your baby.
  • CR2032 Lithium Coin Cell for the SensorSafe buckle.
  • JPMA 2023 Innovations Awards Winner.
  • Accommodates infants as small as 3 lbs. and up to 35 lbs, which measure from 15.7 in. to 32 in.
  • 90-Day Warranty.

Previous SKUs: 37312460, 37312461, 37312472

    Dimensions & Weight
    • Stroller Mode: 18" W x 35" D x 41.5" H
    • Car Seat Mode: 18.8" W x 30" D x 27.5" H
    • Folded: 19" W x 29" D x 16" H
    • Package: 17.88" x 24.75" x 21.88"
    • Product Weight Including Base: 29 lbs.
    • Suitable for babies 3-35 lbs.
    What's Included
    • Stroller Car Seat Combo
    • SensorSafe Buckle (with CR2032 Lithium Coin Cell)
    • Removable Stroller Wheel Frame
    • Car Seat Base
    • Removable, Washable Wheel Wells.
    • Cup Holder

    The Carryall Storage Bag is not included and can be purchased separately.

      Shipping Notes
      • Free Standard Shipping on $100+ Orders to the USA.
      • Except Preorder products are shipped in 48 hours.
      • Delivery to the USA:
      1. Standard Shipping : 3-10 business days
      • If time is of the essence, please consider selecting expedited delivery for faster service.
      Exchange/Return Notes
      • We offer a 30-day return/exchange service after receiving.
      • Final sale items are not eligible for returns or exchanges.
      • To process your return/exchange, please contact us at [email protected]
      • Please click here for more details>>> Return & Exchange Policy
      SKU: 36311966941

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      robert thompson
      Fort Morgan, US
      ★★★★★ 5
      Don't peek at the next page.
      Format: Hardcover
      Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on February 6, 2022
      V
      Verified Purchase
      Vincent Marias
      Louisville, US
      ★★★★★ 5
      The Bible, if it was good
      Format: Hardcover
      I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on October 29, 2024
      J
      Verified Purchase
      Joan Rubio
      Fort Morgan, US
      ★★★★★ 5
      Imprescindible
      Format: Hardcover
      Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on October 15, 2025
      P
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      Piotr S.
      Chelsea, US
      ★★★★★ 5
      good quality
      Format: Hardcover, Format: Hardcover
      Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on February 13, 2019
      T
      Verified Purchase
      Tyler aldrich
      Houston, US
      ★★★★★ 4
      An Invaluable Book
      Format: Hardcover, Format: Hardcover
      Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on November 11, 2023

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